Continuing our series of tips for writing quickly.
Nothing slows down the creative process like self-doubt and internal criticism. If doubts and critical thoughts insist on intruding while you're trying to write, just temporarily set them aside.
If it helps, take a sheet of paper, and write at the top "Questions to think about on March 1" (or pick another appropriate date). Keep this paper physically nearby, but at the outside edge of your creative workspace. When a doubt pops into your head, take the time to write it down on the sheet of paper. And then set it aside and get back to writing.
These thoughts don't mean to be destructive. They have an appropriate role and place in your life, but their appropriate place is outside of your creative work.
Showing posts with label creativity. Show all posts
Showing posts with label creativity. Show all posts
Saturday, February 11, 2012
Tuesday, January 31, 2012
14-1/2 tips on writing fast and not getting bogged down
For those of you participating in this year's February Album Writing Month Challenge, watch this blog for a series of tips on how to write quickly and avoid getting bogged down in indecision.
And if you're not a FAWM participant, these tips might still be helpful. Writing fast is the way to come up with your best and freshest material. If you have to throw quality out the window during your quick-writing sessions, you can pull it back in later, and spend as much time as you need on revising and refining your songs. Even if you take an extravagant amount of time in the cleanup phase, you still save time overall by using the quick-and-dirty approach to writing your first draft.
Tip #1 arrives on February 1!
While you're waiting, here are Robin Frederick's helpful tips on writer's block.
And if you're not a FAWM participant, these tips might still be helpful. Writing fast is the way to come up with your best and freshest material. If you have to throw quality out the window during your quick-writing sessions, you can pull it back in later, and spend as much time as you need on revising and refining your songs. Even if you take an extravagant amount of time in the cleanup phase, you still save time overall by using the quick-and-dirty approach to writing your first draft.
Tip #1 arrives on February 1!
While you're waiting, here are Robin Frederick's helpful tips on writer's block.
Monday, January 9, 2012
Get ready for FAWM: Set your expectations aside
This advice is geared towards people planning to participate in FAWM 2012 (http://fawm.org), but the same principles apply to any creative effort.
Perhaps the biggest thing that would keep people from writing 15 songs in a month is that they're trying to do too good a job. In general, probably the #1 thing that keeps would-be artists paralyzed is the misguided worry about whether their work is "good enough."
It's perfectly understandable that you want to create something good (or even great). But there's a problem: your mind can't be in creating-something-new mode and in worrying-about-quality mode at the same time. At any given moment, you have to choose one or the other.
Many songwriters find that writing song is a slow, tortured process. For them, it takes a long time to write a song! But in fact they're spending only about 10% of that time in productive writing. The other 90% of their time is lost to worrying. This means that you can write up to ten times faster if you're willing to temporarily forget about whether your songs are good or not. You can write up to ten times as many songs in the same length of time.
So plan on writing 15 quick songs in February, and just know that some of them will be better and some will be worse. And that's fine. Your job isn't to make them come out good. Your job, if you choose to do it, is to write 15 songs by February 29.
Trust your creative process. It will always create the best results that it can, without any need for you to micromanage things.
Tuesday, May 10, 2011
What's stopping me?
If you're a creative artist, but you spend too much of your time not creating anything and feeling stuck, take heart! You're not alone. Most creative artists are stuck most of the time — which is a sorry state of things!
It's not that we're weak-willed; will power has nothing to do with it. It's not that we lack discipline — though discipline might help out in the long run. And in most cases it's not that we're not trying hard enough. Many of us run ourselves into the ground with an excess of hit-or-miss effort.
Our fault, if anything, is in neglecting ourselves. We artists are subtle and complex instruments that require careful tuning and alignment for best results. We need to learn to play our creative selves with the same skill and attention that we play our musical instruments, to wield ourselves with the same finesse that we bring to a pen or paintbrush.
Back in February, I signed up for the February Album Writing Month challenge — to write 14 new songs in 28 days. Writing that much material that quickly is indeed a challenge, but, as I pointed out at the time, it's an opportunity to purge your creative process of the difficulties that slow you down. You can set realistic standards based on the limitations of the game, and find new ways to collect creative ideas and make quick decisions.
In the FAWM challenge, I would never ding a songwriter who made a real effort but ended up short of the target of 14 songs. But I was stunned by the actual results: more than 3 out of 4 songwriters who signed up never even wrote their first song. This made me speculate that Just Getting Started is a bigger hurdle than I'd given it credit for. I mused that it's a huge but invisible problem: No one ever finds out about The Things You Didn't Do, no matter how great they might have been.
What would the world be like if we could change the game a bit, so that even a fraction of these lost inspirations instead came to fruition? It would certainly be a much richer place.
This issue of getting started had special resonance for me, because I've often had great difficulties getting started on creative projects. I've learned over the years that it's important to start from where you actually are, no matter how badly you wish your starting point were a little bit closer to your goal. I've learned that if a project is too big to start today, you should pass on it, no matter how cool the idea is, because it's just too big for you. And it's easy to underestimate the importance of simply being comfortable in your creative space.
As I thought further about the difficulties of getting started, I realized that creative artists have a unique challenge: our work requires the ability to enter the creative state of consciousness, a special brain configuration that is not always available when we need it and not under our willful control. Without the creative state, we can't do good work. We face what's called "writer's block" or "being stuck."
The creative state can only emerge under certain conditions. First of all, you must be fully in charge, fully responsible for the creative work to be done. In addition, you must believe you can be successful in solving your creative problem, and also that doing so will make a difference that matters. These two key beliefs — "Yes I Can" and "Yes It Will" — must be in place. If doubts arise and interfere with either of them, you won't be able to enter the creative state.
Luckily, these two key beliefs are only loosely based in reality, which means you have the power to fix your creative block just by changing your thoughts.
On the "Yes I Can" side, you might want to pick a smaller goal, one that's easier to achieve, and give up trying to prove yourself. You also must be careful that your goals don't grow out of control, because your own excitement and enthusiasm can quickly build them up into mountains so high that you can never scale them.
Or you might just need a boost of confidence in your abilities, especially if you've spent too much time in an environment of overly negative and critical people.
On the "Yes It Will" side, you can sidestep your doubts by changing what you focus on. If your focus is on your to-do list, you could easily feel you're getting nowhere. And if you're worried about what people will think, you can never feel sure of success. So focus on things that are already inside your control, and you'll feel more positive about moving ahead.
If you're stuck, don't just say "I procrastinated," because that's an explanation that explains nothing. If you just try again, with more exclamation points this time, you will probably just fail again with more exclamation points. You don't need more will power. You need a different game board. You don't need incredible luck. You need to pick the winning cards and put them in your hand to start with.
Take a closer look at your situation, make a reasonable guess about why you haven't taken action yet, and then try something different. Change your goal, or redefine what it means to be successful at your goal. Change your environment, your thoughts, your timing, your tools, your attitude, or your behavior. You're tuning your instrument for the first time, so don't expect to get it perfect on the first try. But if you keep trying things and paying attention to the results, you can create the right setting where it's easy for you to create beautiful works of art.
It takes time and careful attention to turn going-nowhere into momentum-of-a-freight-train. Don't expect an instant, miraculous solution. But you don't have to do it all at once. Solve today's problems today, and save tomorrow's for tomorrow. One bit at a time, you can build momentum and get your creative life moving. Let's get started!
It's not that we're weak-willed; will power has nothing to do with it. It's not that we lack discipline — though discipline might help out in the long run. And in most cases it's not that we're not trying hard enough. Many of us run ourselves into the ground with an excess of hit-or-miss effort.
Our fault, if anything, is in neglecting ourselves. We artists are subtle and complex instruments that require careful tuning and alignment for best results. We need to learn to play our creative selves with the same skill and attention that we play our musical instruments, to wield ourselves with the same finesse that we bring to a pen or paintbrush.
Back in February, I signed up for the February Album Writing Month challenge — to write 14 new songs in 28 days. Writing that much material that quickly is indeed a challenge, but, as I pointed out at the time, it's an opportunity to purge your creative process of the difficulties that slow you down. You can set realistic standards based on the limitations of the game, and find new ways to collect creative ideas and make quick decisions.
In the FAWM challenge, I would never ding a songwriter who made a real effort but ended up short of the target of 14 songs. But I was stunned by the actual results: more than 3 out of 4 songwriters who signed up never even wrote their first song. This made me speculate that Just Getting Started is a bigger hurdle than I'd given it credit for. I mused that it's a huge but invisible problem: No one ever finds out about The Things You Didn't Do, no matter how great they might have been.
What would the world be like if we could change the game a bit, so that even a fraction of these lost inspirations instead came to fruition? It would certainly be a much richer place.
This issue of getting started had special resonance for me, because I've often had great difficulties getting started on creative projects. I've learned over the years that it's important to start from where you actually are, no matter how badly you wish your starting point were a little bit closer to your goal. I've learned that if a project is too big to start today, you should pass on it, no matter how cool the idea is, because it's just too big for you. And it's easy to underestimate the importance of simply being comfortable in your creative space.
As I thought further about the difficulties of getting started, I realized that creative artists have a unique challenge: our work requires the ability to enter the creative state of consciousness, a special brain configuration that is not always available when we need it and not under our willful control. Without the creative state, we can't do good work. We face what's called "writer's block" or "being stuck."
The creative state can only emerge under certain conditions. First of all, you must be fully in charge, fully responsible for the creative work to be done. In addition, you must believe you can be successful in solving your creative problem, and also that doing so will make a difference that matters. These two key beliefs — "Yes I Can" and "Yes It Will" — must be in place. If doubts arise and interfere with either of them, you won't be able to enter the creative state.
Luckily, these two key beliefs are only loosely based in reality, which means you have the power to fix your creative block just by changing your thoughts.
On the "Yes I Can" side, you might want to pick a smaller goal, one that's easier to achieve, and give up trying to prove yourself. You also must be careful that your goals don't grow out of control, because your own excitement and enthusiasm can quickly build them up into mountains so high that you can never scale them.
Or you might just need a boost of confidence in your abilities, especially if you've spent too much time in an environment of overly negative and critical people.
On the "Yes It Will" side, you can sidestep your doubts by changing what you focus on. If your focus is on your to-do list, you could easily feel you're getting nowhere. And if you're worried about what people will think, you can never feel sure of success. So focus on things that are already inside your control, and you'll feel more positive about moving ahead.
If you're stuck, don't just say "I procrastinated," because that's an explanation that explains nothing. If you just try again, with more exclamation points this time, you will probably just fail again with more exclamation points. You don't need more will power. You need a different game board. You don't need incredible luck. You need to pick the winning cards and put them in your hand to start with.
Take a closer look at your situation, make a reasonable guess about why you haven't taken action yet, and then try something different. Change your goal, or redefine what it means to be successful at your goal. Change your environment, your thoughts, your timing, your tools, your attitude, or your behavior. You're tuning your instrument for the first time, so don't expect to get it perfect on the first try. But if you keep trying things and paying attention to the results, you can create the right setting where it's easy for you to create beautiful works of art.
It takes time and careful attention to turn going-nowhere into momentum-of-a-freight-train. Don't expect an instant, miraculous solution. But you don't have to do it all at once. Solve today's problems today, and save tomorrow's for tomorrow. One bit at a time, you can build momentum and get your creative life moving. Let's get started!
Labels:
creativity,
getting started,
moon landing,
success
Saturday, May 7, 2011
The to-do list and hopelessness
In theory, a to-do list pulls together all of your best current opportunities to improve your life and make an impact on the world. This supercharged piece of paper is a physical representation of your personal power and immediate potential!
Does looking at your to-do list make you feel powerful, engaged with life, and ready to jump into action?
No? Not exactly?
In practice, confronting someone with their own to-do list is more likely to drain the life right out of them. You see their face going pale, their gut clenching, their muscles getting weaker. Their mood somewhere on the spectrum from stoic resignation to utter hopelessness.
The to-do list unfortunately has become a locus of discouragement that seems to make life even harder.
For most people, trying to move forward in the face of this kind of discouragement is like trying to walk with an extra fifty pounds on their shoulders. For creative people, it's like trying to walk while chained to the wall. You'll get nowhere.
You can't use your creative mind -- which is your most valuable asset -- while you're in a state of discouragement.
Time management tools don't work very well for most creative people. As far as I can tell, all the standard tools and systems you can buy were invented by non-creative people for use by other non-creative people. If you've sincerely tried to use a time management system and it didn't work for you, don't let that experience make you feel guilty and inept. If you needed a hammer and the closest thing on hand was a screwdriver, that doesn't mean you're bad with nails.
If your to-do list isn't a happy place, then don't try to use it to manage your whole life. Use it in the narrowest way possible: to keep track of your non-routine obligations that have real-world deadlines and real consequences. Hopefully, that's a short list. (If it's not, let's face it, your life is out of balance right now, and your creative life might need to be put on hold while you clean up more urgent messes.)
And here's one more suggestion for you to think about: You're a creative person, so why not create your own time management system? Devise something that actually works for you, your own idiosyncratic system that organizes the information you need and actively helps you feel inspired.
If you've found or invented an effective tool to organize your creative work, please post a comment here and tell us briefly about it, how it works, and how it helps you.
Does looking at your to-do list make you feel powerful, engaged with life, and ready to jump into action?
No? Not exactly?
In practice, confronting someone with their own to-do list is more likely to drain the life right out of them. You see their face going pale, their gut clenching, their muscles getting weaker. Their mood somewhere on the spectrum from stoic resignation to utter hopelessness.
The to-do list unfortunately has become a locus of discouragement that seems to make life even harder.
For most people, trying to move forward in the face of this kind of discouragement is like trying to walk with an extra fifty pounds on their shoulders. For creative people, it's like trying to walk while chained to the wall. You'll get nowhere.
You can't use your creative mind -- which is your most valuable asset -- while you're in a state of discouragement.
Time management tools don't work very well for most creative people. As far as I can tell, all the standard tools and systems you can buy were invented by non-creative people for use by other non-creative people. If you've sincerely tried to use a time management system and it didn't work for you, don't let that experience make you feel guilty and inept. If you needed a hammer and the closest thing on hand was a screwdriver, that doesn't mean you're bad with nails.
If your to-do list isn't a happy place, then don't try to use it to manage your whole life. Use it in the narrowest way possible: to keep track of your non-routine obligations that have real-world deadlines and real consequences. Hopefully, that's a short list. (If it's not, let's face it, your life is out of balance right now, and your creative life might need to be put on hold while you clean up more urgent messes.)
And here's one more suggestion for you to think about: You're a creative person, so why not create your own time management system? Devise something that actually works for you, your own idiosyncratic system that organizes the information you need and actively helps you feel inspired.
If you've found or invented an effective tool to organize your creative work, please post a comment here and tell us briefly about it, how it works, and how it helps you.
Wednesday, May 4, 2011
Of course you worry about what people will think
It's important to be cool. It matters that people notice and like the things that you've created. It's the very rare artist who doesn't care what people think of their work. Most of us are driven to create in order to communicate something profound that can't be properly expressed in ordinary words. It's a powerful and reassuring experience for the artist when someone in the audience gets that message and acknowledges it.
But there's a pitfall: If you focus on what other people will think of your work, you won't be able to create.
Remember that you can't enter the creative state of mind unless you feel confident that your work will make a difference. And the definition of "makes a difference" is very flexible — it depends almost completely on what you focus your attention on. If your attention is on what other people might think of your work, how can you feel confident? Other people's reactions are almost entirely outside of your control.
Here's my suggestion: Do your creative work on Tuesday night; then worry about whether you're cool or not on Wednesday afternoon. If those worries start to creep into Tuesday night, gently brush them aside, saying, "Please, just hold onto that very important thought, and bring it up in our Wednesday afternoon worry session, when we will cover it in exhaustive detail."
You may, of course, adjust the schedule to suit your own calendar. The point is that worrying about people — which is an undeniably important matter in life — must go into a different time slot from your creative work sessions.
But there's a pitfall: If you focus on what other people will think of your work, you won't be able to create.
Remember that you can't enter the creative state of mind unless you feel confident that your work will make a difference. And the definition of "makes a difference" is very flexible — it depends almost completely on what you focus your attention on. If your attention is on what other people might think of your work, how can you feel confident? Other people's reactions are almost entirely outside of your control.
Here's my suggestion: Do your creative work on Tuesday night; then worry about whether you're cool or not on Wednesday afternoon. If those worries start to creep into Tuesday night, gently brush them aside, saying, "Please, just hold onto that very important thought, and bring it up in our Wednesday afternoon worry session, when we will cover it in exhaustive detail."
You may, of course, adjust the schedule to suit your own calendar. The point is that worrying about people — which is an undeniably important matter in life — must go into a different time slot from your creative work sessions.
Tuesday, May 3, 2011
Avoiding "inspiration inflation"
In the past few days, we've looked at a few unhealthy ways that your creative goals can become oversized and thus too big for you to handle. But there's also a perfectly normal process of inflation through which your goals grow larger, when you're filled with enthusiasm and under the influence of the overoptimism that often comes with inspiration.
For example, you have a great idea for a song, and before you even write it, the idea grows into a concept album in which the song is the centerpiece. Your story idea becomes a novel, and then a trilogy.
One thing I've pointed out before as a songwriting coach — and it applies in any creative field — is that any idea can be done at any size, large or small, and on any "budget," simple or elaborate. Don't let your ideas, no matter how brightly they glow, tell you what size they have to be. Make them fit into your creative context in a way that supports your large-scale career goals. In other words, be practical in setting the size of each project.
How do you know when an idea has gotten too big for you? One sure tipoff is if you put off working on your idea until tomorrow, because it seems too daunting to handle today. The sobering truth is that if you put off your project even once, there's a fair chance that you will never complete it. If it's too big to handle today, it's probably destined for the junkyard of brilliant projects that you never got around to working on.
So go ahead and take out that pruning saw today. Cut your project down to a size that you can handle right now. Don't think of it as diminishing your idea or undermining your own inspiration. On the contrary, scaling it down means rescuing it from oblivion. It didn't take any time or effort for your idea to grow oversized, and it shouldn't cause you any pain to scale it back down again.
I make a rule to resist the temptation to make a project bigger until I've gotten the first version of it basically completed. Then, if I still have plenty of energy and enthusiasm, and if the idea seems to have room to grow, I can still go for it. But I don't want my ideas to swell up before I actually start working on them. (My junkyard of abandoned projects is a very large junkyard.)
What I've learned is that inspiration often arrives with its special kind of optimism. This burst of optimism can can give you a big push to start working, but it has a dangerous pitfall: it seriously distorts your judgment about how much work the project will take.
You might feel sure that something will take just one hour from start to finish, and before you know it, you've stayed up working all night, and you still seem to be "just one hour" away from finishing.
When your estimates can be off by an order of magnitude, that means that any little addition to the project might be ten times as expensive as you think they are. So it's prudent to be firm about limiting your ideas and pushing back when they want to get bigger. Figure out what part of the project is truly essential, and chop away everything else.
Again, the appropriate time for your project to grow is after you've already finished creating the first version of it.
For example, you have a great idea for a song, and before you even write it, the idea grows into a concept album in which the song is the centerpiece. Your story idea becomes a novel, and then a trilogy.
One thing I've pointed out before as a songwriting coach — and it applies in any creative field — is that any idea can be done at any size, large or small, and on any "budget," simple or elaborate. Don't let your ideas, no matter how brightly they glow, tell you what size they have to be. Make them fit into your creative context in a way that supports your large-scale career goals. In other words, be practical in setting the size of each project.
How do you know when an idea has gotten too big for you? One sure tipoff is if you put off working on your idea until tomorrow, because it seems too daunting to handle today. The sobering truth is that if you put off your project even once, there's a fair chance that you will never complete it. If it's too big to handle today, it's probably destined for the junkyard of brilliant projects that you never got around to working on.
So go ahead and take out that pruning saw today. Cut your project down to a size that you can handle right now. Don't think of it as diminishing your idea or undermining your own inspiration. On the contrary, scaling it down means rescuing it from oblivion. It didn't take any time or effort for your idea to grow oversized, and it shouldn't cause you any pain to scale it back down again.
I make a rule to resist the temptation to make a project bigger until I've gotten the first version of it basically completed. Then, if I still have plenty of energy and enthusiasm, and if the idea seems to have room to grow, I can still go for it. But I don't want my ideas to swell up before I actually start working on them. (My junkyard of abandoned projects is a very large junkyard.)
What I've learned is that inspiration often arrives with its special kind of optimism. This burst of optimism can can give you a big push to start working, but it has a dangerous pitfall: it seriously distorts your judgment about how much work the project will take.
You might feel sure that something will take just one hour from start to finish, and before you know it, you've stayed up working all night, and you still seem to be "just one hour" away from finishing.
When your estimates can be off by an order of magnitude, that means that any little addition to the project might be ten times as expensive as you think they are. So it's prudent to be firm about limiting your ideas and pushing back when they want to get bigger. Figure out what part of the project is truly essential, and chop away everything else.
Again, the appropriate time for your project to grow is after you've already finished creating the first version of it.
Monday, May 2, 2011
If you're just plain discouraged
I've spent a few days talking about how artists get themselves trapped holding impossibly large goals, goals that they can't even begin to pursue because they don't believe in their ability to complete them.
As I keep saying, if you don't believe you can do it, your mind is literally unable to enter the creative state that makes creative work possible. The belief that you can't becomes self-fulfilling truth, as you find yourself stuck, unable to move forward.
Now, these beliefs have very tenuous basis in physical reality. They come from our interpretations of past events and lessons, haphazardly applied to hypothetical future scenarios.
Sometimes the only thing holding you back is the misguided belief "I can't." Your goals aren't unrealistic or inflated; instead, your self-confidence is undersized.
Maybe you had parents who told you a thousand times, "You never do anything right." Maybe your junior-high-school music teacher told you, "You're not very good at music." Maybe your first performance experiences were painful humiliations.
And it's not just experiences from your past that knock down your self-confidence. There might be people in your life today who intentionally undermine your self-esteem. For example, bullies and psychic vampires who enjoy building themselves up by putting other people down. Or there might be family member or close friends who have begun to sense the positive vibes coming from your creative work; they might (correctly) fear that your success will change the dynamics of your tangled, dysfunctional relationships.
I can't go into detail about how to protect yourself against toxic people and clean up relationship messes — there are plenty of experts in that area who can guide you — but do whatever you have to do to keep their energy out of your creative space. Probably the single most important thing you can do in this regard is to keep the details of your creative work secret, except perhaps for a few trusted, supportive friends whom you select.
If you have family members who are threatened by your independence and success, don't give them a reason to push back. Instead, come up with a pathetic-sounding cover story. All that guitar playing that people can hear coming from your room? Don't tell them you're halfway through recording your debut album on Garage Band. Tell them you're just learning to play along with some Radiohead songs.
Anyway, if a legacy of people trying to discourage you has left you feeling thoroughly beaten down and discouraged, a feeling you've internalized as "I can't," then I have good news: There is a proven antidote. What you need is a massive infusion of encouragement, a steady diet of "I can." Find supportive people, and look up books of affirmations and other encouraging materials. It takes time to tip the balance against years of discouraging voices, but it absolutely can be done.
Meanwhile, don't try to push ahead with goals if you really can't muster the belief that you can do them. But start with smaller and simpler creative goals, and see if you're willing to suspend your disbelief in yourself and give them a try. It doesn't matter how small you start, because if you keep gradually moving to bigger challenges, you'll be doing big, impressive things before you know it. A pattern of success will help you feel bolder, and you'll build a habit of saying "I can."
As I keep saying, if you don't believe you can do it, your mind is literally unable to enter the creative state that makes creative work possible. The belief that you can't becomes self-fulfilling truth, as you find yourself stuck, unable to move forward.
Now, these beliefs have very tenuous basis in physical reality. They come from our interpretations of past events and lessons, haphazardly applied to hypothetical future scenarios.
Sometimes the only thing holding you back is the misguided belief "I can't." Your goals aren't unrealistic or inflated; instead, your self-confidence is undersized.
Maybe you had parents who told you a thousand times, "You never do anything right." Maybe your junior-high-school music teacher told you, "You're not very good at music." Maybe your first performance experiences were painful humiliations.
And it's not just experiences from your past that knock down your self-confidence. There might be people in your life today who intentionally undermine your self-esteem. For example, bullies and psychic vampires who enjoy building themselves up by putting other people down. Or there might be family member or close friends who have begun to sense the positive vibes coming from your creative work; they might (correctly) fear that your success will change the dynamics of your tangled, dysfunctional relationships.
I can't go into detail about how to protect yourself against toxic people and clean up relationship messes — there are plenty of experts in that area who can guide you — but do whatever you have to do to keep their energy out of your creative space. Probably the single most important thing you can do in this regard is to keep the details of your creative work secret, except perhaps for a few trusted, supportive friends whom you select.
If you have family members who are threatened by your independence and success, don't give them a reason to push back. Instead, come up with a pathetic-sounding cover story. All that guitar playing that people can hear coming from your room? Don't tell them you're halfway through recording your debut album on Garage Band. Tell them you're just learning to play along with some Radiohead songs.
Anyway, if a legacy of people trying to discourage you has left you feeling thoroughly beaten down and discouraged, a feeling you've internalized as "I can't," then I have good news: There is a proven antidote. What you need is a massive infusion of encouragement, a steady diet of "I can." Find supportive people, and look up books of affirmations and other encouraging materials. It takes time to tip the balance against years of discouraging voices, but it absolutely can be done.
Meanwhile, don't try to push ahead with goals if you really can't muster the belief that you can do them. But start with smaller and simpler creative goals, and see if you're willing to suspend your disbelief in yourself and give them a try. It doesn't matter how small you start, because if you keep gradually moving to bigger challenges, you'll be doing big, impressive things before you know it. A pattern of success will help you feel bolder, and you'll build a habit of saying "I can."
Sunday, May 1, 2011
What are you trying to prove?
Yesterday I described the creative artist's equivalent of being stuck in a one-way cul-de-sac. When your goals are so big that you can't believe you can achieve them, but lesser goals seem too insignificant to bother pursuing, then you have no way to move forward. It's a trap that many artists wander into, and once there, you can feel very, very stuck.
But remember, as I explained just a few days ago, although the condition of being stuck is very real and nothing to joke about, it nonetheless is not a physical trap. It's a mental trap. And sometimes it's possible to think your way free.
To start with, you might ask yourself: How did an impossibly-big goal become the only goal that I'm willing to think about?
Or, you could be blunt about it, and ask yourself: What am I trying to prove? And who am I trying to prove it to?
Are you asking your creative process to carry the burden of problems from your financial life, your social life, your troubled relationships, wounds from your childhood? Are you asking your creative output to redeem yourself, to prove your worthiness, to make up for past sins or errors?
If so, that might be more than your muse can handle. Who wouldn't freeze up under that kind of pressure?
The point is, if you let these external concerns govern your creative life, then it can cause a kind of ambition inflation, where only huge and heroic projects seem worthwhile, and only over-the-top, best-in-the-world results seem adequate.
Do what you have to do to disentangle your creative process from these pressures. If necessary, swear off for a few months any goal that sounds even faintly ambitious or impressive, and let your muse just have some fun with absurd and whimsical goals. Write some short songs about snails and other small, lowly animals. Write fanciful essays about random objects found on the roadside. Draw sketches of office supplies and electronics accessories.
And this would be the perfect time to get Julia Cameron's terrific book, The Artist's Way. Her book is a 12-week course designed to heal and strengthen your relationship with what she calls your inner artist, which I call your muse.
Now, I feel I have to mention, as an aside, that there's nothing wrong with trying to prove something — if you do it in a way that doesn't break your creative process. Instead of letting that impulse distort your planning process and steer you towards bigger and grander goals, bring in into the studio and let it goad you into doing better and stronger work.
And there's nothing wrong with bringing your social woes, your relationship problems, your childhood wounds, and all the darkness of your soul into the studio as raw material. The magical alchemy of the creative process can transform all of that dark stuff into works of transcendent beauty and set you free of the past. The trick is to bring that stuff inside the creative process as fertile material instead of letting it sit on top of the process like some kind of taskmaster.
But remember, as I explained just a few days ago, although the condition of being stuck is very real and nothing to joke about, it nonetheless is not a physical trap. It's a mental trap. And sometimes it's possible to think your way free.
To start with, you might ask yourself: How did an impossibly-big goal become the only goal that I'm willing to think about?
Or, you could be blunt about it, and ask yourself: What am I trying to prove? And who am I trying to prove it to?
Are you asking your creative process to carry the burden of problems from your financial life, your social life, your troubled relationships, wounds from your childhood? Are you asking your creative output to redeem yourself, to prove your worthiness, to make up for past sins or errors?
If so, that might be more than your muse can handle. Who wouldn't freeze up under that kind of pressure?
The point is, if you let these external concerns govern your creative life, then it can cause a kind of ambition inflation, where only huge and heroic projects seem worthwhile, and only over-the-top, best-in-the-world results seem adequate.
Do what you have to do to disentangle your creative process from these pressures. If necessary, swear off for a few months any goal that sounds even faintly ambitious or impressive, and let your muse just have some fun with absurd and whimsical goals. Write some short songs about snails and other small, lowly animals. Write fanciful essays about random objects found on the roadside. Draw sketches of office supplies and electronics accessories.
And this would be the perfect time to get Julia Cameron's terrific book, The Artist's Way. Her book is a 12-week course designed to heal and strengthen your relationship with what she calls your inner artist, which I call your muse.
Now, I feel I have to mention, as an aside, that there's nothing wrong with trying to prove something — if you do it in a way that doesn't break your creative process. Instead of letting that impulse distort your planning process and steer you towards bigger and grander goals, bring in into the studio and let it goad you into doing better and stronger work.
And there's nothing wrong with bringing your social woes, your relationship problems, your childhood wounds, and all the darkness of your soul into the studio as raw material. The magical alchemy of the creative process can transform all of that dark stuff into works of transcendent beauty and set you free of the past. The trick is to bring that stuff inside the creative process as fertile material instead of letting it sit on top of the process like some kind of taskmaster.
Saturday, April 30, 2011
Staring down a brick wall?
As I explained in the last two posts, to get started on creative work, you need to believe both "I can get this done" and "This will make a difference."
Basically, this means picking a goal that's small enough that you can actually complete it, but important enough that you'll have some enthusiasm for the effort.
Basically, this means picking a goal that's small enough that you can actually complete it, but important enough that you'll have some enthusiasm for the effort.
Bad news! Those two categories don't always overlap.
Sometimes, I have found myself in an unlucky place where everything that's big enough to matter seems too big for me to tackle today. And everything I can imagine actually getting done today seems so small, it makes me say "what's the point?"
For example, suppose I'm inspired to create some great music that's more or less like the best work of Yes or Genesis. But what I can realistically achieve right now sounds more like rough demos from the roommate of some guy in the local AC/DC tribute band.
Or suppose I have a great idea for a novel. But I know if I sit down and try to start writing, the results will be such poor storytelling that I'll just end up throwing the pages away.
Have you ever been in a situation like this, where the gap between your wishes and your talents seems insurmountably large? It's discouraging! The result is that I do nothing at all. I waste the whole day, and then I feel guilty about it.
Have you ever been in a situation like this, where the gap between your wishes and your talents seems insurmountably large? It's discouraging! The result is that I do nothing at all. I waste the whole day, and then I feel guilty about it.
Success coaches tell you you can pursue any goal, no matter how large. The theory is that you can break the goal down into pieces, and then break the pieces into pieces, until your reach the level where each piece is small enough that you can tackle it. Frankly, that approach is wrong, and it doesn't work in real life. They missed a key fact: each of those pieces needs to be significant enough on its own that you'll feel it makes a difference to complete it. If tiny piece #1 doesn't pass that test, then you'll be locked out of the creative state of mind, and you won't be able to make any progress at all.
Don't hack your dream into pieces. That's not how real-world successes are made.
If you can think of a piece of your big goal that you can handle today, even it it's a small piece, then go ahead and get started.
If you can think of a piece of your big goal that you can handle today, even it it's a small piece, then go ahead and get started.
But some goals are just too big. Sometimes you have to say, "This is a worthy goal, but clearly it's something I'm not ready for yet." (How do you know you're not ready? Because you're not taking action on that goal!)
What you might look for instead is a goal that you can believe in — something that at least puts you in a stronger position to consider taking on your bigger goal.
What you might look for instead is a goal that you can believe in — something that at least puts you in a stronger position to consider taking on your bigger goal.
For example, I might put that novel aside and sign up for a fiction writing class. By doing the class assignments, I'll improve my writing skills and perhaps become the kind of writer who can realistically tackle big projects like the novel I'm thinking about.
You're a creative person, so apply your creativity to your career strategy. If you find that you're not moving forward, don't keep bruising yourself against an unyielding brick wall.
Who says you have to proceed on a straight-line path to your goal? That doesn't even sound creative! It might turn out that the shortest distance between your two points is some kind of crazy fractal n-dimensional Celtic spiral. Do something that you can do today, even if it might seem like a crazy whim, an irrational side trip. Trust your muse to lead you down the right path, and you'll find yourself in a better spot tomorrow.
You're a creative person, so apply your creativity to your career strategy. If you find that you're not moving forward, don't keep bruising yourself against an unyielding brick wall.
Who says you have to proceed on a straight-line path to your goal? That doesn't even sound creative! It might turn out that the shortest distance between your two points is some kind of crazy fractal n-dimensional Celtic spiral. Do something that you can do today, even if it might seem like a crazy whim, an irrational side trip. Trust your muse to lead you down the right path, and you'll find yourself in a better spot tomorrow.
Friday, April 29, 2011
Two little beliefs that rule the world
Before creative work can begin, you must have two beliefs in place: you must believe that you can get the work done, and you must believe that it will make a difference.
Let me point out that these two areas of belief have no basis in physical reality.
In reality, the feasibility of a task is unknown until you actually do it. At best, you can make an informed estimate of whether a task is achievable by comparing it to similar tasks that you or someone else completed in the past.
But -- especially in creative work -- each task is unique and brings its own circumstances and surprises. A task that seems impossible may prove to be possible thanks to unexpected help from the universe. A task that seems easy and routine may bring unexpected pitfalls.
The truth is, you don't know whether you will succeed until you actually try. Nevertheless, we hold definite beliefs about what we can and cannot do. If a creative goal falls into the "cannot" category, it's as good as failed, because you will not even get started.
But consider this: You have the power to change your beliefs. If you believe that you can change your beliefs, then anything can be put into the "possible" category. (Wrap your brain around that!)
You can choose to change your beliefs -- but usually the simpler course is to change your goal. Pick a goal that you already believe you can reach, and then you won't have to venture into these mental gymnastics.
(You don't have to repudiate your bigger goal when you switch to another, more believable goal. Just set that bigger goal aside and say that it's not ripe for action today.)
Just as there is no reality beneath "I can," there is no reality behind "makes a difference." It's a judgment based on your own values and perceptions.
Every action has an impact on the physical world. And every action impacts the mental world too! There's no objective measurement to say which of these impacts counts as "makes a different" and which of them count as "it doesn't matter." It's a purely subjective judgment.
You can change what "makes a difference" by changing your perceptions. If you find yourself thinking "What's the point?" that's a sign that your attention is focused on the wrong thing. You can choose what you focus on, and you can keep your eye on the place where your creative work matters. Then you'll be unstuck and able to get started. (More about this in future posts.)
These little beliefs, ghosts of the mental realm, with no solid basis in physical reality, nonetheless rule our lives. Without "yes, I can" and "yes, it will make a difference," you won't take action. But if both of those beliefs are in place, you are free to act. And the difference between action and inaction can make empires rise and fall, can determine the direction of our lives, can change everything.
These two beliefs may have no basis in physical reality, but physical reality is based on these beliefs. Look around you. Everything you see is there because someone believed something was possible and believed that it would make a difference.
Let me point out that these two areas of belief have no basis in physical reality.
In reality, the feasibility of a task is unknown until you actually do it. At best, you can make an informed estimate of whether a task is achievable by comparing it to similar tasks that you or someone else completed in the past.
But -- especially in creative work -- each task is unique and brings its own circumstances and surprises. A task that seems impossible may prove to be possible thanks to unexpected help from the universe. A task that seems easy and routine may bring unexpected pitfalls.
The truth is, you don't know whether you will succeed until you actually try. Nevertheless, we hold definite beliefs about what we can and cannot do. If a creative goal falls into the "cannot" category, it's as good as failed, because you will not even get started.
But consider this: You have the power to change your beliefs. If you believe that you can change your beliefs, then anything can be put into the "possible" category. (Wrap your brain around that!)
You can choose to change your beliefs -- but usually the simpler course is to change your goal. Pick a goal that you already believe you can reach, and then you won't have to venture into these mental gymnastics.
(You don't have to repudiate your bigger goal when you switch to another, more believable goal. Just set that bigger goal aside and say that it's not ripe for action today.)
Just as there is no reality beneath "I can," there is no reality behind "makes a difference." It's a judgment based on your own values and perceptions.
Every action has an impact on the physical world. And every action impacts the mental world too! There's no objective measurement to say which of these impacts counts as "makes a different" and which of them count as "it doesn't matter." It's a purely subjective judgment.
You can change what "makes a difference" by changing your perceptions. If you find yourself thinking "What's the point?" that's a sign that your attention is focused on the wrong thing. You can choose what you focus on, and you can keep your eye on the place where your creative work matters. Then you'll be unstuck and able to get started. (More about this in future posts.)
These little beliefs, ghosts of the mental realm, with no solid basis in physical reality, nonetheless rule our lives. Without "yes, I can" and "yes, it will make a difference," you won't take action. But if both of those beliefs are in place, you are free to act. And the difference between action and inaction can make empires rise and fall, can determine the direction of our lives, can change everything.
These two beliefs may have no basis in physical reality, but physical reality is based on these beliefs. Look around you. Everything you see is there because someone believed something was possible and believed that it would make a difference.
Thursday, April 28, 2011
"Yes I can" and "Yes it will"
What elements must be in place for a successful round of creative work? First of all, there are two things that are fundamentally necessary. You must have:
Creative work is different from most ordinary activities, where you can go ahead and attempt something even if you are sure you will fail, and where you can take actions even if you feel certain that your efforts are futile.
Life is full of half-hearted efforts and pointless tasks. You can drive to the store even if you know that it's closed. You can donate a dollar to the Save the Theater Fund even if it seems impossible for them to raise enough money by their deadline. You can paint the first third of the wall even if you know there isn't enough paint to do the rest.
But you can't do this in creative work. You can't enter the creative state of consciousness unless you actually believe that you can succeed and that it will make a difference. Without access to the creative state, you can't get your creative work done. You'll sit there with your goal, feeling impatient and frustrated that you aren't starting to work on it. You might try any number of motivational tricks to get yourself moving, but none of them will do any good.
To flip this insight around, we can say that creative work requires a specific kind of self-confidence and optimism. If you feel confident in your abilities and optimistic about your results, the creative state will open up its doors for you, and then you'll be able to get your creative work done — and you will actually have a chance at getting some positive results.
For artists, self-confidence and optimism tend to be self-fulfilling. Confident and optimistic artists are more likely to be successful. If you want to be a creative artist, don't try to be soberly realistic about your prospects; that's a losing strategy. You're actually better off having an inflated sense of your own talents and a rosy view of your successful future. (Just don't quit your day job.)
It will take another dozen blog posts for me to fully explore this important subject. For now, if you find yourself creatively stuck, ask yourself these questions:
Do I really believe that I can complete this work/reach this goal/solve this problem?
If not:
If not:
- An idea or goal, or a problem to solve, an inspiration, a vision, an opportunity, an irritant — something that gives you a direction for your work
- A set of resources to work with, for example: time, a pencil, a guitar, and your accumulated knowledge of music and rhyme
- You must believe that it's possible for you to complete the work, to reach the goal, to hit the target, whatever it is.
- You must have hope that the work will make a difference. It's going to matter in some way to someone if you get this done.
- You can't do that.
- What's the point?
- I've done this before, and I can do it again. Just watch me!
- This song idea won't leave me alone. I need to give it a try and see what happens.
Creative work is different from most ordinary activities, where you can go ahead and attempt something even if you are sure you will fail, and where you can take actions even if you feel certain that your efforts are futile.
Life is full of half-hearted efforts and pointless tasks. You can drive to the store even if you know that it's closed. You can donate a dollar to the Save the Theater Fund even if it seems impossible for them to raise enough money by their deadline. You can paint the first third of the wall even if you know there isn't enough paint to do the rest.
But you can't do this in creative work. You can't enter the creative state of consciousness unless you actually believe that you can succeed and that it will make a difference. Without access to the creative state, you can't get your creative work done. You'll sit there with your goal, feeling impatient and frustrated that you aren't starting to work on it. You might try any number of motivational tricks to get yourself moving, but none of them will do any good.
To flip this insight around, we can say that creative work requires a specific kind of self-confidence and optimism. If you feel confident in your abilities and optimistic about your results, the creative state will open up its doors for you, and then you'll be able to get your creative work done — and you will actually have a chance at getting some positive results.
For artists, self-confidence and optimism tend to be self-fulfilling. Confident and optimistic artists are more likely to be successful. If you want to be a creative artist, don't try to be soberly realistic about your prospects; that's a losing strategy. You're actually better off having an inflated sense of your own talents and a rosy view of your successful future. (Just don't quit your day job.)
It will take another dozen blog posts for me to fully explore this important subject. For now, if you find yourself creatively stuck, ask yourself these questions:
Do I really believe that I can complete this work/reach this goal/solve this problem?
If not:
- What is something that I actually can do, something that will put me in a stronger position to face this main goal?
- What is a simpler, smaller, or narrower version of this project, one that I would have a better chance of completing?
- What is the key obstacle that makes this task seem so daunting? Is there a way that I can tackle that one difficult aspect head-on?
- Are there people around me who are trying to discourage me and undermine my confidence? Am I carrying around negative, self-defeating thoughts?
If not:
- What would actually make a difference?
- Can I focus on a different aspect of this work, one where the difference it makes is easier to see and quantify?
- What if everyone in the world went ahead with efforts like this one? Or what if everyone in the world gave up on efforts like this one? Would that add up to a difference that I would notice?
Labels:
creativity,
getting started,
process,
questions,
success
Wednesday, April 27, 2011
The non-negotiable importance of yourself
Yesterday I blogged about a special state of consciousness that's required for creative work -- the "creative state." This creative state is a source of vexation for artists, because it's so not under our control -- it's the Unruly Beast in this blog's title.
You can't enter the creative state at will, even if your life depends on it; but it emerges spontaneously whenever the conditions are right and you give yourself an interesting enough problem to solve.
When the creative state hides out on artists, we might feel lost and worried (and other negative emotions). There are plenty of creative chores we can do in our normal states of consciousness, but it's a little painful and unnerving (and usually unsuccessful) when we try to do our primary creative work without benefit of the creative state. We might say, "Crap! I'm no good at this! I'm a phony and a failure as an artist!" Or, if we recognize what's going on, we might say, "I feel blocked. My creative juices are not flowing."
If this happens to you, it should make you feel better to know that this is something that every artist has to deal with at some time or other. It doesn't mean you're a fake or a failure, but it might mean that there's something wrong in your life that needs some attention.
There is one common theme that runs through most of cases of creative blockage. If you find yourself unable to enter the creative state, it might well be that you have negated yourself in some way. You've neglected yourself, left yourself out of the picture.
If you did, it's understandable. Everything in our culture teaches us to negate ourselves. In school our opinions, experiences, and knowledge have no value, and we must temporarily put them aside in favor of whatever the teacher or textbook is presenting. In religion, sports, military, jobs, and even in the "creative and performing arts," the truth is that suppressing or even sacrificing yourself in favor of the team's or institution's goals and values is usually the successful strategy.
But suddenly you arrive at actual creative work, and the rules are different. You can't do it without yourself. Even if you want to sacrifice yourself for the sake of the greater good, to create a glorious work of art, it just doesn't work. You, as the artist, are the vessel in which the miraculous transformation occurs, from base raw materials to golden new creations. If you're not a whole and intact vessel, the magic cannot take place.
It's surely no coincidence that many successful artists are egomaniacs with a greatly exaggerated sense of their own importance. Not that you have to be a jerk to be an artist, thank goodness; there are also plenty of examples of gracious and humble people at the top of every creative field. But having a strong sense of your own value and importance really does help. So don't be embarrassed to put on your superstar cap in private while you're working.
Here are some examples of negating yourself. Any of these things can be the cause of a creative block:
You can use the circumstances of your life as raw material, but not as rules to govern your creative work. Instead, create things that suit your own standards, create in your own style, do it your own way, and please your own ear.
In my next post, I'll talk about two key conditions that are necessary for entering the creative state, and I'll look at some of the common thoughts and attitudes that can interfere with one or both of those keys.
You can't enter the creative state at will, even if your life depends on it; but it emerges spontaneously whenever the conditions are right and you give yourself an interesting enough problem to solve.
When the creative state hides out on artists, we might feel lost and worried (and other negative emotions). There are plenty of creative chores we can do in our normal states of consciousness, but it's a little painful and unnerving (and usually unsuccessful) when we try to do our primary creative work without benefit of the creative state. We might say, "Crap! I'm no good at this! I'm a phony and a failure as an artist!" Or, if we recognize what's going on, we might say, "I feel blocked. My creative juices are not flowing."
If this happens to you, it should make you feel better to know that this is something that every artist has to deal with at some time or other. It doesn't mean you're a fake or a failure, but it might mean that there's something wrong in your life that needs some attention.
There is one common theme that runs through most of cases of creative blockage. If you find yourself unable to enter the creative state, it might well be that you have negated yourself in some way. You've neglected yourself, left yourself out of the picture.
If you did, it's understandable. Everything in our culture teaches us to negate ourselves. In school our opinions, experiences, and knowledge have no value, and we must temporarily put them aside in favor of whatever the teacher or textbook is presenting. In religion, sports, military, jobs, and even in the "creative and performing arts," the truth is that suppressing or even sacrificing yourself in favor of the team's or institution's goals and values is usually the successful strategy.
But suddenly you arrive at actual creative work, and the rules are different. You can't do it without yourself. Even if you want to sacrifice yourself for the sake of the greater good, to create a glorious work of art, it just doesn't work. You, as the artist, are the vessel in which the miraculous transformation occurs, from base raw materials to golden new creations. If you're not a whole and intact vessel, the magic cannot take place.
It's surely no coincidence that many successful artists are egomaniacs with a greatly exaggerated sense of their own importance. Not that you have to be a jerk to be an artist, thank goodness; there are also plenty of examples of gracious and humble people at the top of every creative field. But having a strong sense of your own value and importance really does help. So don't be embarrassed to put on your superstar cap in private while you're working.
Here are some examples of negating yourself. Any of these things can be the cause of a creative block:
- Trying to create something for an assignment that doesn't make sense to you. You can't afford to ignore your own doubts about the assignment.
- Trying to work in a style that you don't understand. If you don't feel that the style belongs to you, you won't be able to create in it.
- Pretending to be something that really isn't what you are.
- Trying to create something that will live up to someone else's standards. For example, you can't write a "#1 hit," because the hit charts are beyond your understanding and control.
- Trying to create something "good enough" that it will magically change some circumstance in your life. For example, if your goal is to write a song so good that your bandmates will have to respect you, you probably won't be able to write anything at all.
You can use the circumstances of your life as raw material, but not as rules to govern your creative work. Instead, create things that suit your own standards, create in your own style, do it your own way, and please your own ear.
In my next post, I'll talk about two key conditions that are necessary for entering the creative state, and I'll look at some of the common thoughts and attitudes that can interfere with one or both of those keys.
Labels:
creativity,
inspiration,
personality,
process
Tuesday, April 26, 2011
The creative state of consciousness
Creativity — at least for part of the process — requires a special state of consciousness. In this special state, the brain is temporarily reconfigured in a way that allows most of your conscious processing power to be devoted to a single problem or question.
Any worthwhile creative project is a complicated problem that can make good use of this extra brain power. I often say that creative tasks are multidimensional problems, which means that they include several independent variables that interact with each other in nontrivial ways.
This kind of multidimensional problem can tax the capabilities of today's powerful computers, even if the problem can be precisely defined — but how often is your creative challenge precisely defined? Usually its definition is fuzzy, defined in an incomplete and imprecise way. And still, our brilliant minds can tackle these fuzzy multidimensional problems and come up with elegant solutions that are entirely new, never-seen-before creations.
Hopefully you can see why the brain would need to rewire itself temporarily in order to tackle the difficult problems that come up in creative work. In the creative state, the parts of the brain that keep track of people and relationships temporarily turn themselves into extra computational units for your creative work. So do the parts of the brain that keep track of where you are, who you are, what time it is, and the things you have to do.
Obviously, it's not safe or wise or practical to enter this creative state of mind very often. You wouldn't want to wander around unfamiliar woods in a creative state of mind, forgetting where you are, forgetting that bears are dangerous, and forgetting that you should get back home before dark. For very good reasons, evolution has created a bias against the creative state of mind, making it temporary and fragile.
The fragility of the creative state is one thing that makes our work as creative artists so delicate. We need this special, expanded state of mind in order to do our work, but we cannot force it to happen. We can't push our brains into a creative state, no matter how hard we try. And all sorts of perfectly ordinary situations, such as complicated relationships, time pressure, and anxiety about upcoming events, can prevent the creative state from occurring. If you feel time pressure, for example, the part of the brain that keeps track of time can't release itself to become an extra computational unit for your complex multidimensional problem.
After all this bad news about the creative state, I'll leave you with some good news. First of all, you're already above average in your creative capabilities. That's why you're reading this blog about creativity. For most people, this blog would be verging on nonsensical, because they've never experienced the creative state of consciousness that I'm writing about.
The second piece of good news is that you can practice entering the creative state and learn to do it more reliably over time.
And the third piece of good news is that you can actively manage the elements that are necessary for the creative state, and also proactively deal with things that are likely to interfere with the creative state. Those specifics will be the subject of my next few blog posts.
Any worthwhile creative project is a complicated problem that can make good use of this extra brain power. I often say that creative tasks are multidimensional problems, which means that they include several independent variables that interact with each other in nontrivial ways.
This kind of multidimensional problem can tax the capabilities of today's powerful computers, even if the problem can be precisely defined — but how often is your creative challenge precisely defined? Usually its definition is fuzzy, defined in an incomplete and imprecise way. And still, our brilliant minds can tackle these fuzzy multidimensional problems and come up with elegant solutions that are entirely new, never-seen-before creations.
Hopefully you can see why the brain would need to rewire itself temporarily in order to tackle the difficult problems that come up in creative work. In the creative state, the parts of the brain that keep track of people and relationships temporarily turn themselves into extra computational units for your creative work. So do the parts of the brain that keep track of where you are, who you are, what time it is, and the things you have to do.
Obviously, it's not safe or wise or practical to enter this creative state of mind very often. You wouldn't want to wander around unfamiliar woods in a creative state of mind, forgetting where you are, forgetting that bears are dangerous, and forgetting that you should get back home before dark. For very good reasons, evolution has created a bias against the creative state of mind, making it temporary and fragile.
The fragility of the creative state is one thing that makes our work as creative artists so delicate. We need this special, expanded state of mind in order to do our work, but we cannot force it to happen. We can't push our brains into a creative state, no matter how hard we try. And all sorts of perfectly ordinary situations, such as complicated relationships, time pressure, and anxiety about upcoming events, can prevent the creative state from occurring. If you feel time pressure, for example, the part of the brain that keeps track of time can't release itself to become an extra computational unit for your complex multidimensional problem.
After all this bad news about the creative state, I'll leave you with some good news. First of all, you're already above average in your creative capabilities. That's why you're reading this blog about creativity. For most people, this blog would be verging on nonsensical, because they've never experienced the creative state of consciousness that I'm writing about.
The second piece of good news is that you can practice entering the creative state and learn to do it more reliably over time.
And the third piece of good news is that you can actively manage the elements that are necessary for the creative state, and also proactively deal with things that are likely to interfere with the creative state. Those specifics will be the subject of my next few blog posts.
Saturday, March 12, 2011
Angels with sticks
Forgive me being obsessed; I'm still thinking about the phenomenon of creative people not getting started. I'm haunted by the thought of a vast garden of creative potential, with most of it wilting and dying — only a few scattered spots here and there getting watered and bursting forth with bright flowers.
If we tend our garden just a little bit better, we could have many more flowers.
Now, it's perfectly okay if people don't want to create anything. Not everyone is an artist by nature, and that's fine. What troubles me is the people who do want to create, who feel called to some very specific form of artistry, but who find themselves blocked, unable to start doing the work that they want to do.
They're left perpetually frustrated, in a state of suspense. And it can't be good for one's health or happiness to be simultaneously pulled by something and held back from it.
At the same time, we all lose the value of whatever it was the artist was impelled to — and failed to — create. It's not that the world really needs more songs, more movies, or more novels. What the world need is more of the fruits of authentic inspiration. These are the things that are so powerful, so necessary, that the muses or angels (or whoever they are) are willing to intrude in some poor human's life and poke him with a stick until he creates the thing they demand.
Think of the angel whose job it is to hold the stick and poke, poke, poke the artist. Angels are not sadistic torturers by nature; they don't really want to cause pain. We can be sure that the creations that they are hoping to birth are truly valuable and would more than make up for the artist's temporary discomfort. But it only works if we, the artists, are able to follow through and actually create the work.
There are many potential pitfalls. The artist might not have the vocabulary to express the message. The artist might fail to grasp the message clearly, and lose most of it in the translation. But the most common pitfall, I'm afraid, is that the artist just doesn't do anything. He thinks he can't succeed, so he doesn't even try.
What I'm looking for is leverage — some way to intervene to make this creative process just a little smoother and more efficient. It should be better for everyone. Less poking for the angels, less pain for the artists, more flowers in our garden.
And the solution has to be something more than just asking artists to employ extra willpower and determination. Being an artist is hard enough without pushing even harder. In fact, my gut feeling is that the answer, if there is one, must involve making things easier.
If we tend our garden just a little bit better, we could have many more flowers.
Now, it's perfectly okay if people don't want to create anything. Not everyone is an artist by nature, and that's fine. What troubles me is the people who do want to create, who feel called to some very specific form of artistry, but who find themselves blocked, unable to start doing the work that they want to do.
They're left perpetually frustrated, in a state of suspense. And it can't be good for one's health or happiness to be simultaneously pulled by something and held back from it.
At the same time, we all lose the value of whatever it was the artist was impelled to — and failed to — create. It's not that the world really needs more songs, more movies, or more novels. What the world need is more of the fruits of authentic inspiration. These are the things that are so powerful, so necessary, that the muses or angels (or whoever they are) are willing to intrude in some poor human's life and poke him with a stick until he creates the thing they demand.
Think of the angel whose job it is to hold the stick and poke, poke, poke the artist. Angels are not sadistic torturers by nature; they don't really want to cause pain. We can be sure that the creations that they are hoping to birth are truly valuable and would more than make up for the artist's temporary discomfort. But it only works if we, the artists, are able to follow through and actually create the work.
There are many potential pitfalls. The artist might not have the vocabulary to express the message. The artist might fail to grasp the message clearly, and lose most of it in the translation. But the most common pitfall, I'm afraid, is that the artist just doesn't do anything. He thinks he can't succeed, so he doesn't even try.
What I'm looking for is leverage — some way to intervene to make this creative process just a little smoother and more efficient. It should be better for everyone. Less poking for the angels, less pain for the artists, more flowers in our garden.
And the solution has to be something more than just asking artists to employ extra willpower and determination. Being an artist is hard enough without pushing even harder. In fact, my gut feeling is that the answer, if there is one, must involve making things easier.
Tuesday, February 22, 2011
Make yourself comfortable
Are you comfortable in your creative space?
If you have a specific room where you do your creative work, does it have comfortable seating, good lighting, and the tools that you need at hand? Does walking into the room inspire you, or does it make you feel uneasy?
If you use a computer for your creative work, are you comfortable with it? Do you know where to find all the files and applications that you might use in a project? Do you know how to use your software, or do you need to take some time to get familiar with how it works? Do you have secure backups of all of your files? Do you trust your computer to do what you need it to do -- or does the computer make you feel uneasy?
Is there anything that would make you hesitate to write down a thought in your notebook or on a piece of paper? I remember a music professor suggesting to his students that we draw musical staves on scratch paper, rather than using up a sheet of music paper for every new idea. The suggestion seemed quaint, even to poor students, but the idea behind it was solid. If you're afraid of making the first mark on a piece of paper, because the idea might look dumb and "ruin" the perfect, clean piece of paper, then you better get yourself some paper that you won't be afraid t0 use. Use scratch paper, if that makes you feel freer about scribbling down ideas. Or buy several reams of paper if that's what it take to quash your fear of "using up" your paper supply.
Getting even more abstract about the idea of "creative space," do you feel at ease in the act of creating something? Or do you worry about living up to other people's standards? Are the critical voices of music teachers, parents, peers, and critics echoing in your head as you try to create?
I could go on, but you get the idea. Make a top-to-bottom inventory of the uneasy and uncomfortable elements in your creative life — and find ways to resolve all of them.
Make yourself at home.
If you have a specific room where you do your creative work, does it have comfortable seating, good lighting, and the tools that you need at hand? Does walking into the room inspire you, or does it make you feel uneasy?
If you use a computer for your creative work, are you comfortable with it? Do you know where to find all the files and applications that you might use in a project? Do you know how to use your software, or do you need to take some time to get familiar with how it works? Do you have secure backups of all of your files? Do you trust your computer to do what you need it to do -- or does the computer make you feel uneasy?
Is there anything that would make you hesitate to write down a thought in your notebook or on a piece of paper? I remember a music professor suggesting to his students that we draw musical staves on scratch paper, rather than using up a sheet of music paper for every new idea. The suggestion seemed quaint, even to poor students, but the idea behind it was solid. If you're afraid of making the first mark on a piece of paper, because the idea might look dumb and "ruin" the perfect, clean piece of paper, then you better get yourself some paper that you won't be afraid t0 use. Use scratch paper, if that makes you feel freer about scribbling down ideas. Or buy several reams of paper if that's what it take to quash your fear of "using up" your paper supply.
Getting even more abstract about the idea of "creative space," do you feel at ease in the act of creating something? Or do you worry about living up to other people's standards? Are the critical voices of music teachers, parents, peers, and critics echoing in your head as you try to create?
I could go on, but you get the idea. Make a top-to-bottom inventory of the uneasy and uncomfortable elements in your creative life — and find ways to resolve all of them.
Make yourself at home.
Sunday, February 20, 2011
The Things You Didn't Do
Last week I made an observation about the overall progress of songwriters in this month's FAWM challenge. With the month one-third over, 80% of participants still hadn't posted their first song. Now the month is two-thirds over, and that number is creeping downward, but only slightly: the proportion of no-shows has dropped to about 78%.
FAWM's participants are all people who recently and voluntarily took on the challenge of writing 14 songs this month. You'd expect some proportion of procrastinators, the overcommitted (who don't realistically have the time for this extra activity), and the disorganized (who, for example, lose the domain name or lose their password) — but it's sobering to see that the non-starter faction is such a large majority.
It makes me wonder what the world would be like if just a few percent more creative people followed through on the things that they said they were going to do, or got started on the things that they secretly know they should do. It makes me wonder just how many people wimp out on the very things that they were born to do, who find some excuse or other to back away from their true life's work.
There's no one in the world who can hold you accountable for the things that you didn't do. Until you actually go ahead and do them, no one even knows that those things are on the threshold of possibility.
It's all up to you, the artist, to find the courage, the discipline, and the resources to bring your secrets to life. If you can't manage it, it's okay — apparently Just Not Doing It is the overwhelming choice of people with a creative calling. But if a few percent more of us could find the way to follow a few more of our visions, the world would be a noticeably richer place.
FAWM's participants are all people who recently and voluntarily took on the challenge of writing 14 songs this month. You'd expect some proportion of procrastinators, the overcommitted (who don't realistically have the time for this extra activity), and the disorganized (who, for example, lose the domain name or lose their password) — but it's sobering to see that the non-starter faction is such a large majority.
It makes me wonder what the world would be like if just a few percent more creative people followed through on the things that they said they were going to do, or got started on the things that they secretly know they should do. It makes me wonder just how many people wimp out on the very things that they were born to do, who find some excuse or other to back away from their true life's work.
There's no one in the world who can hold you accountable for the things that you didn't do. Until you actually go ahead and do them, no one even knows that those things are on the threshold of possibility.
It's all up to you, the artist, to find the courage, the discipline, and the resources to bring your secrets to life. If you can't manage it, it's okay — apparently Just Not Doing It is the overwhelming choice of people with a creative calling. But if a few percent more of us could find the way to follow a few more of our visions, the world would be a noticeably richer place.
Saturday, February 19, 2011
Making quick decisions
I reached my goal of writing 14 new songs for the 2011 February Album Writing Month challenge, and I was able to stay on the schedule of writing a new song every day for 14 days in a row.
After boldly claiming that writing 14 song would be easy, it was a bigger effort than I planned on. Even the simplest of songs took me a few hours to write, and finding a few extra hours a day, even for something as fun as songwriting, is no easy thing.
Pressing that "non-negotiable" daily goal against my tight schedule forced me to find ways to simplify things and to make decisions quickly and to keep going, when normally I would have been overcome by the accumulation of complexity and uncertainty. Without a deadline, I certainly would have put many of those songs aside in the middle of writing them, planning to pick them up another day when — hopefully — I'd have a fresh perspective that would help me see how to proceed.
But this month, setting things aside was not an option, and when pressed I found I could make some of those difficult decisions, I could dodge the messiest tangles, and I could get a song done by the end of the evening. Can't think of a bridge? Hey, you know what, this song is fine without a bridge!
Of course, the whole point of FAWM is to provide a arbitrary deadline so that songwriters can learn to push past obstacles like these and get their songs done.
I think my songs turned out just as good, maybe better, than if I'd given myself all the time I thought I needed. But, more important, the songs got finished — and, in reality, if I'd set all those songs aside to "finish later," less than half of them would ever have gotten finished.
Being decisive means making compromises, settling for things that you know aren't quite as good as they could be. But those compromises are less severe than they seem at the time. I can always return to the songs later and fix any problems that bug me, any weak rhymes or overly repetitive chord patterns. It's much easier to tinker with a finished song and polish up the details than it is to take a half-finished song and get it finished.
Being decisive — being willing to make decisions quickly even when you're not sure — is one of the key strengths that you need as a creative artist in any field. Creating anything brand new requires diving into the pool of infinite possibilities. But the only way to get yourself back out of that pool with a new creative work is to make some decisions — many, many decisions. Most people won't even dip their toes in; they find it too unsettling and bewildering to have that many options open. It challenges their confidence in the solidity of reality. That's why we need to have artists. Artists are specialists in making decisions.
After boldly claiming that writing 14 song would be easy, it was a bigger effort than I planned on. Even the simplest of songs took me a few hours to write, and finding a few extra hours a day, even for something as fun as songwriting, is no easy thing.
Pressing that "non-negotiable" daily goal against my tight schedule forced me to find ways to simplify things and to make decisions quickly and to keep going, when normally I would have been overcome by the accumulation of complexity and uncertainty. Without a deadline, I certainly would have put many of those songs aside in the middle of writing them, planning to pick them up another day when — hopefully — I'd have a fresh perspective that would help me see how to proceed.
But this month, setting things aside was not an option, and when pressed I found I could make some of those difficult decisions, I could dodge the messiest tangles, and I could get a song done by the end of the evening. Can't think of a bridge? Hey, you know what, this song is fine without a bridge!
Of course, the whole point of FAWM is to provide a arbitrary deadline so that songwriters can learn to push past obstacles like these and get their songs done.
I think my songs turned out just as good, maybe better, than if I'd given myself all the time I thought I needed. But, more important, the songs got finished — and, in reality, if I'd set all those songs aside to "finish later," less than half of them would ever have gotten finished.
Being decisive means making compromises, settling for things that you know aren't quite as good as they could be. But those compromises are less severe than they seem at the time. I can always return to the songs later and fix any problems that bug me, any weak rhymes or overly repetitive chord patterns. It's much easier to tinker with a finished song and polish up the details than it is to take a half-finished song and get it finished.
Being decisive — being willing to make decisions quickly even when you're not sure — is one of the key strengths that you need as a creative artist in any field. Creating anything brand new requires diving into the pool of infinite possibilities. But the only way to get yourself back out of that pool with a new creative work is to make some decisions — many, many decisions. Most people won't even dip their toes in; they find it too unsettling and bewildering to have that many options open. It challenges their confidence in the solidity of reality. That's why we need to have artists. Artists are specialists in making decisions.
Friday, February 4, 2011
Grabbing a handful of ideas
The word brainstorming is well established in the dictionary, but I can't help thinking there should be a better word. Brainstorming evokes images of neurons gone wild with chaotic bursts of high-energy activity, which in reality would be a frightening, perhaps life-threatening malfunction.
The focus shouldn't be on the brain, or even on the storm. There's a purpose to the process: to gather lots of new, non-obvious ideas. Because ideas slip away easily, they need to be captured — written down, in words that will still mean something the next day. Brainstorming is a form of gathering.
Imagine that someone on the upper level is tossing down colorful coupons by the thousands. You know that some of the coupons are for free coffee drinks and deep discounts on your favorite shoes, along with all sorts of other offers that you might or might not care about. You could sit on the floor and look through the coupons one at a time, hoping to find a few good ones. Or you could grab a big handful of them, as many as you could quickly gather up, and then go through them at your leisure later at the food court, with the help of a few friends.
Brainstorming is essentially the latter strategy. And it might be more accurately called idea grabbing, although that name has its own problematic overtones.
The traditional idea-collecting method, essentially the sitting-on-the-floor strategy, has never worked very well. People tend to stop when they have one or two workable ideas, while the floor is littered with much better ideas that remain undiscovered, even though they were easily within reach.
When you're gathering ideas for songs, don't settle for one or two ideas that are right in front of you. Grab up 20 or 50 ideas. Sure, many of those ideas will be kind of dumb, but you'll get several really good ones at the same time.
I'll list some specific techniques for brainstorming — or idea grabbing — soon.
The focus shouldn't be on the brain, or even on the storm. There's a purpose to the process: to gather lots of new, non-obvious ideas. Because ideas slip away easily, they need to be captured — written down, in words that will still mean something the next day. Brainstorming is a form of gathering.
Imagine that someone on the upper level is tossing down colorful coupons by the thousands. You know that some of the coupons are for free coffee drinks and deep discounts on your favorite shoes, along with all sorts of other offers that you might or might not care about. You could sit on the floor and look through the coupons one at a time, hoping to find a few good ones. Or you could grab a big handful of them, as many as you could quickly gather up, and then go through them at your leisure later at the food court, with the help of a few friends.
Brainstorming is essentially the latter strategy. And it might be more accurately called idea grabbing, although that name has its own problematic overtones.
The traditional idea-collecting method, essentially the sitting-on-the-floor strategy, has never worked very well. People tend to stop when they have one or two workable ideas, while the floor is littered with much better ideas that remain undiscovered, even though they were easily within reach.
When you're gathering ideas for songs, don't settle for one or two ideas that are right in front of you. Grab up 20 or 50 ideas. Sure, many of those ideas will be kind of dumb, but you'll get several really good ones at the same time.
I'll list some specific techniques for brainstorming — or idea grabbing — soon.
Wednesday, February 2, 2011
Aim for the target (not the clouds)
After yesterday's lengthy post about how to avoid the difficulties in the creative process, I realized that I left out a very important point.
When you're starting a songwriting session — or starting any creative work — take a sober and realistic look at the resources that are available for your song. Work within your budget, the business people say, and it's a principal that's just as important in music as in business, although the budget you're working with might not be measured in dollars. Work within the constraints of your actual situation.
Who is going to perform or record the song? For example, if you're going to perform it by yourself at a coffeehouse, then don't write vocal harmonies. There's only one singer.
If you're writing for a specific band, write for the band's actual talents, not for the band that you wish you had. If the band can't play funk to save their lives, don't write them a funk song. The band will sound bad, your song will sound bad, and everyone will be unhappy.
It doesn't matter how good a song sounds in your head. It's easy to have things sound good in your head. Your goal should be to have your songs sound good in reality. And I'm not talking about any possible reality, I'm talking about your actual current situation.
Does this mean you have to compromise your creative ideals and betray your timeless inspirations all because of some short-term shortcoming? Not at all! Protect those timeless inspirations. Put them in a file folder and save them for a time when your world is ready for them.
As a songwriter, you can avoid a lot of difficulties simply by writing things that are easy to write and easy to perform. Remember that a song isn't a good song in reality until someone actually delivers a good performance of it. And it's hard to do a good performance of a difficult song.
If you've signed up for February Album Writing Month, be realistic about what you can do withing the constraints of the FAWM challenge. To come up with 14 songs in 28 days, you need to finish a song every two days, and that's on top of work or school or anything else that your schedule demands of you.
This might mean you can only budget two or three hours to write each song. If that's the case, you might have to write shorter, simpler songs songs than you usually write.
Don't think of this as compromising your ideals; think of it as making up your mind that you're going to win this game.
After all, you don't reach a goal line by standing your ground. You get there by taking the ball and running.
When you're starting a songwriting session — or starting any creative work — take a sober and realistic look at the resources that are available for your song. Work within your budget, the business people say, and it's a principal that's just as important in music as in business, although the budget you're working with might not be measured in dollars. Work within the constraints of your actual situation.
Who is going to perform or record the song? For example, if you're going to perform it by yourself at a coffeehouse, then don't write vocal harmonies. There's only one singer.
If you're writing for a specific band, write for the band's actual talents, not for the band that you wish you had. If the band can't play funk to save their lives, don't write them a funk song. The band will sound bad, your song will sound bad, and everyone will be unhappy.
It doesn't matter how good a song sounds in your head. It's easy to have things sound good in your head. Your goal should be to have your songs sound good in reality. And I'm not talking about any possible reality, I'm talking about your actual current situation.
Does this mean you have to compromise your creative ideals and betray your timeless inspirations all because of some short-term shortcoming? Not at all! Protect those timeless inspirations. Put them in a file folder and save them for a time when your world is ready for them.
As a songwriter, you can avoid a lot of difficulties simply by writing things that are easy to write and easy to perform. Remember that a song isn't a good song in reality until someone actually delivers a good performance of it. And it's hard to do a good performance of a difficult song.
If you've signed up for February Album Writing Month, be realistic about what you can do withing the constraints of the FAWM challenge. To come up with 14 songs in 28 days, you need to finish a song every two days, and that's on top of work or school or anything else that your schedule demands of you.
This might mean you can only budget two or three hours to write each song. If that's the case, you might have to write shorter, simpler songs songs than you usually write.
Don't think of this as compromising your ideals; think of it as making up your mind that you're going to win this game.
After all, you don't reach a goal line by standing your ground. You get there by taking the ball and running.
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